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- NEWDOOM.WAD
-
- This PWAD represents the combination of just 27 of some of the best levels
- I have found on the net. I say best meaning that they convey the spirit of
- the game, and are done with focus on quality. Also, they had to run
- reasonably well even on a 386/40, which is my deathmatch partner's machine.
- I did NOT create any of the levels, I only used Movelev (c. Steve Simpson)
- to renumber them, and DEU (c. Raphael Quinet & Brandon Wyber) to group (and
- edit if needed) them. And of course BSP11W (c. Colin Reed) for redoing the
- edited wads' nodes so quickly.
-
- They are definately texture, monster, and thing protected from usage by
- Shareware DOOM. These were compiled to provide the most compatibility with
- multi-player, deathmatch, and solo settings--Not favoring one setting over
- another. You get some of everything with this PWAD, and it's excellent in
- groups.
-
- Listed are the levels, their order, and the author's name. All levels can
- be FTP'd via Internet FTP from infant2.sphs.indiana.edu. Their respective
- text files have been included in the zip file with this wad.
-
- Also, the secret levels are mostly puzzles that don't work too well in Death
- matches (hence why I give ya a choice of going to them or not), except 2-9.
-
- Episode1:
- 1-MAZE1.WAD (Jeff Cochran)
- 2-MOONBASE.WAD (Curtis M. Turner II)
- 3-LEGEND3.WAD (Tony L. Hayes)
- 4-THETA-4.WAD (Michael Houston) *edited so that monsters appear on medium*
- 5-STONES.WAD (Michael Kelsey)
- 6-FORTRESS.WAD (Curtis M. Turner II)
- 7-MEGAWATT.WAD (Casey Miller)
- 8-MEGALAB.WAD (Casey Miller)
- 9-OCTAGON.WAD (samneric@connected.com)
-
- Episode2:
- 1-LEGEND2.WAD (Tony L. Hayes)
- 2-WILLE1M1.WAD (William Leslie) *added a 4th deathmatch spot*
- 3-SEWERS.WAD (David Calvin & David Blanshine)
- 4-OUTLAND.WAD (Russel Gruber)
- 5-RAMPAGE.WAD (Adam Froio) *added secret exit*
- 6-MXK_D-11.WAD (Denis Auroux)
- 7-NUCLEAR.WAD (Brant M. Sweeny-Katkansky)
- 8-REALM10.WAD (Darren K. McKeigan) *removed exit and SpiderDemon*
- 9-H_HOTEL.WAD (Brian Plumb) *added 4 deathmatch spots*
-
- Episode3:
- 1-THEKEEP2.WAD (Norman Scott)
- 2-LONGMTCH.WAD (Shane Boyer)
- 3-CORTYR_B.WAD (Michael Kelsey)
- 4-DEADBASE.WAD (Alberto Barsella)
- 5-XENO11.WAD (Daniel Griffiths)
- 6-UCA.WAD (Eddie Nguyen) *added 4 deathmatch spots, and secret exit*
- 7-EVIL_E.WAD (Ian Suhrstedt)
- 8-COLOSEUM.WAD (Dean Ashley Svendson) *Made Last Room Spider's Lair :>*
- 9-BARREL2.WAD (Cameron Newham)
-
- Other:
- SKY1- Jean-Serge Gagnon (FOREST.WAD)
- SKY2- Spackle Ltd. (YAKWORLD.WAD)
- SKY3- Daniel Griffiths (XENO11.WAD)
- Status Bar- Andy Chen, Claude Martins (INVADE1.WAD)
- VICTORY2- Unknown (WORLD.GIF)
-
- Title Modification and Episode 3 End Screen change by me :)
-
- All levels created by their respective authors. Levels are unchanged
- besides their episode and level designations. (Unless otherwise noted)
-
- Special thanks go to Glenn Edgar of Bermuda Triangle BBS (206-771-8420) for
- helping me playtest this concoction.
-
- Frank Provo (strife@u.washington.edu)
-
-
- Note:
-
- If you have DEU you can make this PWAD file into a full IWAD file
- to take the place of the main doom.wad file. Just use the 'r'ead command
- to input this wad, then the 'b'uild command to build it into a 27 level
- totally new doom.wad. Remember, rename your old doom.wad first, or name
- the new wad newdoom.wad or something like that. And of course, without
- the registered doom.wad file you won't be able to run this PWAD, or build
- it into a full DOOM, so don't even think about it :)
-